Optionalcolor"#rrggbb" or "#rrggbbaa", overrides the role colour
Optionaldepth"ghost" draws as "test" until the ghost pass arrives
Optionalhoverfalse: hovering does not lighten or tooltip the whole mesh (its parts are different things)
Unique within the overlay
OptionallabelOptionallabel"hover": the label only while the item or one of its qids is hovered; default "always"
OptionaloutlineOptionalqidsRelated model objects
OptionalroleOptionalstoreyOptionalstyleOptionaltooltipOptionalviews
A prebuilt triangle mesh drawn like an area (fill and outline): many figures merged into one draw (FigureLayers). Positions are relative to
anchor, raw world mm