OptionalarrowsDirection cones every spacing mm along the drawn path
Optionalcolor"#rrggbb" or "#rrggbbaa", overrides the role colour
Optionaldepth"ghost" draws as "test" until the ghost pass arrives
OptionaldirectedRuns from the first point to the last: a cone at the end
Unique within the overlay
OptionallabelOptionallabel"hover": the label only while the item or one of its qids is hovered; default "always"
Optionalliftmm above the points, default the radius + 10
OptionalmarksA collar (and its label above it) at an arc length on the points as sent
Flat x,y,z triples on the walking surface
OptionalqidsRelated model objects
OptionalroleOptionalsegment[fromPoint, toPoint, role]: those segments in another role's colour
OptionalstationsNot drawn yet
OptionalstoreyOptionalstyleOnly "snake" with rounded corners is drawn so far; radius default 60 mm
OptionaltooltipOptionalviews
A 3D polyline on the walking surface (an escape route), drawn as a tube ("snake") raised by
lift, in front of the model by default (depth "always"). Lengths in mm (docs/check-result-interaction-design.md §7)